5/16/2023 0 Comments Kokua viewer rlv![]() ![]() ![]() The source code Open Sim which is at start state with the last commit 5 months ago resides at: The source code for Second Life resides at: Kokua Project Alex Ivy Windows versions can be I will try to complete the Alex Ivy integration. I want to thank all who have contributed to Kokua including other third-party viewer project developers and those that work for Linden Lab. ![]() That will leave The NoRLV build of Kokua Second Life version. The first cut will be the RLV build of Kokua OpenSim followed by RLV build of Kokua Second Life then NoRLV build of Kokua OpenSim. Hopefully, someone will take over the project or it will fade away.īetween now and then I intend to cut some routine building and updating. I intend to have minimal (consulting only) involvement with Kokua after that. This coming October I will turn 75 years old. The notice – which I’m sure Nicky will have no problems in seeing reproduced here reads in full: In short, Nicky will, in October – and for very good reason – be stepping back from a direct, hands-on leadership role in maintaining Kokua, and he is hoping that those in the community who are able to support viewer development will step forward to fill the void and take responsibility for helping to ensure the viewer continues into the future. Sent to the Kokua Dev mailing list, the notice was also later posted to the Kokua website. On Tuesday, July 25th, I received an e-mail from Nicky Perian, lead developer for the Kokua viewer. ![]()
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